I didn't really expect to write a second part to this, but I wanted to dynamically call functions instead of doing what I usually do which is something like this:
Now that system's great and all, but it means that every single function that can be called from the console is hard coded in. Hardly a flexible system. AS3 lets us access functions dynamically, however, like we would any other variable of an object: array-style! Once outside of the Console (get it to dispatch a Console event; for more information about how to do this, read this post), then process the dispatched command in your class like this:
In my code here, I'm separating the function parameters by single spaces, which can be problematic when there are lengthier strings as parameters. Also of note: Arrays can't be input the way it is now. The general concept here can be worked around to include non-string variables though, the only thing to be decided really is syntax.